Complete Multiplier Joker Card Reviews

Complete Multiplier Joker Card Reviews

Welcome to the in-depth Joker card review series! Future episodes will cover detailed analyses of Chip, Mult, Economic, Hand-giving, Scoring, and Special Effect Jokers - stay tuned! Multiplier cards are the strongest and most practical mechanism in this game - having one efficient multiplier Joker is basically guaranteed success!

T0 and T1 Tiers: Top Multiplier Cards

T0 『Yorick』The pinnacle of multiplier cards, gaining ×1 boost after discarding 23 cards, no thinking required just discard, legendary tier, pure luck to encounter. 『Hologram』The only card in the entire game with dynamic card art. Can open Standard packs, combines with DNA, Certificate, Marble Joker and many other cards, obtainable through Magic vouchers or refreshable through Spectral packs, extremely powerful.

T1 『Constellation』Gains ×0.1 for each Planet card obtained, Planet cards have abundant sources, though multiplier is slightly lower, still highly competitive. 『Blackboard』When focusing on High Card or Pair, can reliably achieve ×3. 『Cavendish』Unless extremely unlucky, can reliably achieve ×3, prerequisite is destroying a Banana. 『Card Sharp』Can reliably achieve ×3 from the second hand played onwards. 『Campfire』Can be repeatedly utilized as long as funds are sufficient, one of the few cards that can still save oversized blinds at Ante 8. As always, economy is crucial - save money whenever possible!

T2-T5 Tiers: Practical and Fun Combined

T2 『Vampire』Excellent synergy with Midas Mask. 『Obelisk』Extremely demanding card for management, after determining main hand type, use target hand type less in early-mid game, use others more, then concentrate on target hand type in mid-late game, theoretical ceiling extremely high. 『Trading Card』×2.25 with two Uncommon cards, rises to ×3.375 with three. 『Throwback』Can count skips before obtaining it, not recommended to continue skipping in late game. 『Glass Joker』Gains ×0.75 for each shattered card, amazing synergy with Straight Six. 『Ramen』The only unconditional gifted multiplier card, truly touching.

T3 『Driver's License』Can reach ×3 with 16 Enhanced cards collected, only when actually used do you realize how precious the quantity is. 『Carnio』Requires destroying cards, high difficulty but decent ceiling. 『Steel Joker』Simplified version of Hologram, unique effects under specific decks. 『Lucky Cat』Weakened version of Glass Joker. 『Duo』Pair-exclusive Ramen, barely usable. 『Dusk』Comprehensive weakened version of Blackboard.

T4 『Die』Though not weak, appears somewhat silly, weakened version of Ramen. 『Madness』Indeed lives up to its name, occasionally has miraculous effects when paired with Eternal Jokers at high stakes and above, generally mediocre most of the time. 『Hit the Road』Only useful with large quantities of Jack cards. 『Acrobat』Weakened version of Card Sharp.

T5 『Loyalty Card』Only ×4 after six hands played, questionable practicality. 『Flower Pot』Only ×3 when all four suits score simultaneously, puzzling design intent.

All above are personal subjective evaluations, welcome to discuss and exchange ideas.