Core Strategy for Clearing 39 Antes with Overpowered Seed
Use seed VH1A55LV with Plasma deck, paired with Red Seal Steel King strategy. Final lineup consists of Perkeo, Baron, Mime, with Joker slots filled with as many Blueprints or Brainstorms as possible, all hand cards as Red Seal Steel Kings, and consumable slot reserved for Cryptid.
Early to Mid-Game Lineup Construction and Key Operations
Start with Legendary opening. At Ante 1-2, obtain【Yorick】from the second Spectral pack. At Ante 1-3, draw【Negative Perkeo】from the third Mega Spectral pack - this card is crucial for endless challenges. At Ante 3-3, shop refreshes yield【Brainstorm】which should be acquired immediately.
Early game goal is to maximize King density in the deck while gradually strengthening some Steel Kings when score permits. Core Tarot cards prioritize Death and Fool, with Hanged Man, Chariot, and Strength as secondary choices - other Tarot cards have limited utility. When encountering these quality Tarot cards, purchase them first and place in consumable slot, waiting for Perkeo to slowly duplicate them, maintaining high-quality Tarot card ratio in consumable slot for continuous quality card output.
When shop refreshes yield Baron, Mime, or Blueprint, prioritize purchasing them; otherwise choose Jokers with economic benefits. At Ante 7-2, obtain【Deja Vu】(Red Seal) from the fifth Spectral pack - essential for endless mode. At this point, hand should ideally contain Kings or at least Queens and Jacks, which can be completed later through Strength. If not available, use Seance or Sixth Sense combined with Death or Certificate to synthesize Red Seals, though operations will be more complex.
Mid to Late Game Lineup Completion and High Score Push
Entering mid-game, at Ante 9-1, shop yields【Seance】from the sixth pack - this is the key transitional card. Use Tarot cards to adjust hand, ensuring sufficient Red Seal Steel Kings while maintaining one straight flush set. Each turn, play straight flushes as much as possible to generate Spectral packs, keep Ectoplasm (duplicate at most one) and Cryptid, other cards can be sold. Once both key cards are ready, Seance can be retired.
In subsequent stages, continuously refresh shop with Showman for key cards like Blueprint, Brainstorm, or Invisible. At 16-2 and 17-1, encounter second Mime and Baron respectively. At 18-2, Joker pack yields first Blueprint. At 23-2, shop provides second Blueprint - if Joker slots insufficient, use Ectoplasm for expansion; if score insufficient, use Cryptid for duplication. At 26-1, third Blueprint appears, replace Showman with final Blueprint, completing the lineup.
Late game revolves around balancing Perkeo's Cryptid output with scoring consumption. After Ante 32, author spent hundreds of coins per turn refreshing shop for BOSS to Serpent, discarding one and drawing one each time, using Cryptid duplication with 1-2 play opportunities remaining, easily pushing from 32 to 39 antes. After reaching Ante 39, consume all Cryptids to achieve infinite score.
