Special Effect Joker Overview (Part 2)
Welcome to the comprehensive Joker card review series. This final episode provides a complete summary of all 150 Joker cards. Special effect Jokers, being the most complex and interesting card type in the game, mastering their usage techniques is essential for becoming an expert. Through balatro seeds, you can quickly experience various special effect Joker combinations and deeply understand their mechanisms and potential.
T1 Tier Advanced Special Effect Jokers
『Hanging Chad』makes the first scoring card retrigger twice. Cards that need multiple triggers must be placed leftmost, paired with Polychrome and Glass Joker for easy takeoff.
『Joker and Joy』retriggers played face cards. Combined with Triboulet, playing five Kings and Queens can burst out ×1024 ultra-high multiplier.
『Blur』converts flushes to same color. Used for manual Checkered Deck, suitable for various flush strategies, excellent synergy with Ancient Joker.
Powerful and Special Function Jokers
T2 Tier 『Soda』retriggers the next 10 hands played. Unconditional double triggering is extremely powerful, without lifespan limits it's practically T0 tier. After drawing it mid-late game, skillfully using blind skips ensures smooth completion.
『Chicot』disables Boss abilities. While lacking synergy, as a legendary Joker it can fill positions.
『The Wrestler』disables Boss for this round when sold. More flexible than Chicot.
『Mr. Bones』prevents death when score is below 25%. Equivalent to an extra life, can save the day against purple high-value blind Bosses.
『Turtle Bean』+5 hand size, reduces by 1 each round. Hand size increase brings satisfying experience, hand size also increases when opening Tarot and Spectral packs.
Distinctive and Fun Jokers
T3 Tier 『Space Joker』25% chance to upgrade hand type. Theoretically powerful but actual trigger rate is disappointing.
『Shortcut』flushes and straights only need 4 cards. As long as 5 hand cards contain 4 flush and 4 straight, it counts as straight flush, example: ♠️4♠️5♥️6♠️7♠️K.
『Wee Joker』straights can skip 1 rank. Complex logic, not highly recommended.
『Dusk』retriggers the last hand played. Great paired with Glass cards and Acrobat, excellent experience.
『Seeing Double』all cards become face cards. Countless derivative combinations, but vulnerable against face card-targeting Bosses.
『Sixth Sense』doubles number card trigger probability. Great synergy with Bloodstone, Lucky Cat, Glass Joker, note Blueprint cannot copy this effect.
T4 Tier 『Showman』all cards can appear duplicated. Main highlight is duplicate Jokers, Negative Showman performs excellently in endless mode.
『Hack』retriggers 2, 3, 4, 5. Mediocre performance.
『Splash』every played card scores. Suitable for High Card, Pair builds to stack bonuses, also the only card that makes Flower Pot functional.
『Swashbuckler』+3 discards, -1 hand size. Suitable for various discard builds, can also pair with Delayed Gratification for economy farming.
T5 Tier 『Juggler』『Drunkard』『Troubadour』and『Shoot the Moon』- these cards are easily confused even after countless hours of play, even the art teacher gave up, can only self-reflect.
Complete Special Effect Joker Series Summary
Through detailed analysis across two episodes, we've completed comprehensive reviews of all special effect Jokers. These cards represent the most creative and potential-filled existence in the game. Mastering their usage techniques can create countless amazing combinations. Players are recommended to practice different special effect Joker pairings through balatro seeds, deepen understanding through actual combat, and ultimately find their own unique playstyle.
【Series Complete】
