Importance of Chip Jokers in the Game
Welcome to the in-depth review series of all Joker cards, where we'll analyze all 150 Joker cards one by one - please continue following along. Chips are the fundamental resource in this game, but since chips can only be accumulated and can be upgraded through Planet cards, most chip Jokers don't offer outstanding benefits. However, chip Jokers remain the core support of the game flow, as without sufficient chips, even high multipliers can't function effectively.
Chip Joker Analysis by Tier
T0 Tier 『Acrobat』increases chips by 250 but reduces hand size by 2. Suitable for High Card and Pair flows, it's the only top-tier card among chip Jokers. If not counting growth-type Jokers, this card can be considered the strongest single card in the entire game.
T1 Tier 『Matador』brings 2 chips for every $1 gained. If early game money accumulation is efficient, late game chip gains can even exceed Acrobat. 『Square Joker』gains 4 chips for every 4 cards played, easy to trigger early game, suitable for High Card, Pair, and Two Pair flows, and can combine with Spare Trousers for Two Pair flow. 『Blue Joker』increases chips by 2 for each card, almost guaranteed to gain 100 chips, allowing focus on multiplier improvement after reaching completion standards.
T2 Tier 『Castle』gains 3 chips for each discarded card of specified suit, simple trigger conditions with stable income per round. 『Little Joker』gains 8 chips for each scoring 2, high reward but difficult to trigger, often requiring discarding to find 2s, causing operational distortion. 『Flag』gains 30 chips per discard, no growth needed, only 60 chips per discard at Blue stake and above.
T3 Tier 『Ice Cream』initially adds 100 chips but reduces by 5 per hand played. Excellent early game performance, but as hand count increases, benefits gradually decrease with poor user experience. 『Stone Joker』increases chips by 25 for each Stone card, requires at least 4 Stone cards for positive returns, suitable for specific decks. 『Runner』gains 15 chips for each completed Straight, but Straights require frequent discarding to find, limited applicability.
T4 and T5 Tiers 『Basic Chip Five Giants』, corresponding to specific hand types can gain 50 to 100 chips, only suitable for early game transition with mediocre performance.
